![]() But based on the inconsistent scaling across game titles here, it appears that AMD may have to create new CrossFire profiles for all games with their RX Vega GPUs based off the Vega microarchitecture. AMD has had CrossFire profiles for the previous Polaris (and older) architecture GPUs for most of the games tested here, and they showed consistent, if not great, scaling with those older cards. There is another interesting train of thought departing this station of results. ![]() There was also a blue screen that greeted us during the switch, so do not attempt to do so often. We also tried having RX Vega 56 be the primary card to see if that changes anything, and the results were within error margins more often than not with a few results actually being higher (5-10%) than with RX Vega 64 as the primary card. This is really disappointing performance, and to make it worse we also faced visual artifacts and display corruption in a few games including Witcher 3 (pictured), Prey and Dishonored 2. Of the four games that do, three were in AMD's results chart that went around earlier today as well. The negative scaling can potentially be a result of Vega 56 slowing down the Vega 64 card here, but then we are back to zero to minimal scaling again. As can be seen from the chart above, a lot of games not only show poor scaling relative to a single RX Vega 64 but actually negative scaling. However, this is no excuse for the performance we are seeing here, be it a driver issue or otherwise. More on this after the break.Įnabling CrossFire with GPUs that are based off the same die and family but with a different shader count has been something AMD has done for a few generations now, and we continue to appreciate this remaining an option. However, after a few hours of testing, we can simply not recommend using the driver for CrossFire- at least for a mixed setup as we did. Tests were done at 4K to minimize a CPU bottleneck of any kind, and the games tested include some of the most popular games today including some that AMD themselves used in the announcement. The driver allows CrossFire to be enabled with a mix of the two Vega 10 SKUs, and we set about testing a few games from our GPU benchmark suite using the same testing methodology as always. That said, the driver which came with its own announcement and internal results had to show something good and this means showing good scaling across multiple games. Secondly, these are beta drivers so there is a level of lenience here I am willing to afford to AMD. First up, the caveats- we were only able to test the driver on a CrossFire setup involving one RX Vega 64 and one RX Vega 56 GPU so results with two of the same may differ. Yes, this is the third post today about AMD introducing multi GPU support for RX Vega with their Crimson ReLive 17.9.2 beta drivers but it had to be made. ![]()
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